If you’ve never owned an Oculus Rift, or even heard of it before, then you’re missing out.

While the Oculus’ positional tracking technology has been a boon to VR developers, it’s been the source of many frustrating issues for gamers who have been frustrated by the headset’s inability to accurately track positional data.

While positional tracking is useful for certain games, it also has the potential to mess up the entire experience, and some users are now saying that the Oculus is missing a big part of the experience.

For those who’ve been waiting for the Oculus to release a consumer version, that finally happened earlier this month.

But that consumer version is coming with an audio enhancement feature, which will apparently include “a ton of new positional tracking” for games that have already been optimized.

The feature will supposedly also include positional audio.

That’s because the Oculus currently only includes positional audio for a handful of games, including the recently-released Call of Duty: Black Ops 2 and the upcoming VR shooter, Doom VFR.

That leaves many gamers wondering how the Oculus will implement this new audio feature in future games, since positional audio is an incredibly important feature for VR to offer.

Oculus Rift positional audio has been available in a number of games for a few months, but there are a few games that are still missing positional audio support.

For example, the upcoming Doom VF3 has a positional audio implementation, but it doesn’t support the positional tracking feature that will make positional audio available in future titles.

We recently learned that Doom VFs games like Black Ops 3 and The Crew will also get positional audio, but that the new positional audio feature won’t be coming to those games.

“In Doom VFS games like Doom 3 and Black Ops 4, the Oculus positional audio will not be included, as they have not yet been optimized for positional audio,” a Doom VFW posted on Reddit.

In The Crew, Doom 3, and Black Op, Doom 2 and Doom 3: Doom’s End, the positional audio does indeed appear to be present.

But even in those games, positional audio isn’t available, as Doom 3s VFS support will not allow positional audio in the game.

If the positional-audio feature in Doom 3 or Black Ops 1 is present, then that means that Doom 3 will not get positional-sound support in the future.

“It would seem that it is not the case for Black Ops, and we can assume that it will not come to the Oculus version of Doom 3.”

That would make the game a total loss for Oculus Rift users, who will have to buy the new version of the headset to play Doom 3.

For Doom Vf3 and Doom 4, positional-tracking support is present in both Doom 3’s and Blackops 3s VR versions, but neither game will support positional audio until Doom V4.

This means that players will have no chance to experience Doom VR in the near future, as both Doom VR games will be unavailable.

Oculus has previously announced that Doom VR will support “head-mounted display (HMD) displays in the next year.”

It also announced that the Rift will support up to eight users with Oculus Home, which lets you use the headset in virtual homes and homescreens.

“We expect that we will have positional audio and positional tracking in the Oculus Home SDK by the end of this year,” Oculus said in a statement.

That announcement came just a day after Oculus announced that it would begin shipping the first Oculus Rift prototypes in April, which means that the consumer version of Rift will arrive later in the year.

Oculus also announced a number other improvements for the Rift in its latest update.

In the latest update, Oculus announced a new tracking algorithm that improves the tracking accuracy of the Oculus Touch controllers.

“This update includes improvements to the tracking algorithms for the controllers, which include more accurate tracking and a faster response time for tracking,” Oculus wrote.

Oculus said that positional tracking will be available in the Rift SDK in “the next few months,” and the company also noted that the tracking will “enable us to deliver even better tracking and performance than what we have previously offered.”

The company also said that Oculus will be releasing an SDK that will “add new positional and head-mounted tracking features and APIs to allow developers to build games that seamlessly integrate positional and tracking data.”

This update will make it easier for developers to integrate positional tracking with VR games, and Oculus is hoping that positional audio can also make its way into future Rift games.

Oculus is also promising that positional-based positional tracking “will be a part of Oculus Home for developers and consumers alike.”

Oculus has also announced the ability to send data over Bluetooth Low Energy to improve positional tracking accuracy, as well as a new feature that lets Oculus track users with their eyes closed.

While these features are great news for developers, the company’s plans to add positional audio are also disappointing for VR users.

“For now, positional tracking and positional audio both will not work in the new Oculus Rift